6:10:38 PM: Critical error occurred in the following mod: Harmony IDs:, XInvTweakPatch Seems to be some kind of incompatibility between this mod and Culinary Artillery (built from it's latest github)? В (ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93 В (ClientProgramArgs args, String rawArgs) В (Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 В () в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 В (Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 В System.EventHandler`1.Invoke(Object sender, TEventArgs e) В .window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 119 В (Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 625 В (Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 681 В (Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 163 В .ExecuteMainThreadTasks(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 746 В .HandleInventoryDoubleUpdate(Packet_Server packet) в VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:строка 403 В (IWorldAccessor resolver, Packet_InventoryDoubleUpdate packet) в VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:строка 416 В (ItemSlot slot, ItemStack newStack) в VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:строка 443 Player A have (low chance) crash to desktop Pre-requisites: two, or more players on server. So I think there isn't anything I can do about it. I would assume that sometimes the server becomes confused about these packages and messes things up and then sends weird things to the other player? I think this a communication/syncronization issue between server and clients. It sends these operations to the server to tell it which operations it should make to sort the inventory. Just_a_cat If you sort an inventory the client can produce quite some slot switching operations. I would wait until they release an official version and see if the error still persists. QuakingDoom Seems to be more on "Culinary Artillerys" side. People can tell me if they like this version more or the previous one. QuakingDoom I want to keep this dialog as simple as possible. But I am happy that it seems to work now for you. But I am a little bit confused because it should not have such an impact. And it seems to happen only on linux systems. I had the same problem with my other mod. IAmJade I will fix the issue with the config file. Let me know if I missed anything important that you would like to be added. Additionally, used tools in your crafting grid will be switched as well.Ĭonfigureable bulk operations: Allows you to configure how many items you want to use in bulk storage operations, such as placing down or taking from item piles, at once. Item-Switching: A lot of items can be automatically be swapped into your hotbar after you used the last item of a stack. Shift+Wheel: Allows you to push single items into open containers and to pull single items from open containers. Z+Ctrl: Pulls items out of open chests into your inventory.Ĭtrl+left mouse: Allows you to transfer all items up to a specific slot of the same item type to an open container. Z+Shift: Sorts items in open containers by their id. Z: Sorts items from your inventory into chests that already contain these item types. To use the bulk operations configurations the mod must be installed on the server, too.Īll other features should work if the mod is installed on the client only.Īuto-Sorting: The mod adds a configurable key (default: Z/Y), that can be used to fast sort items in inventories or to automatically sort items into open chests. You can configure in a generated file which parts of the mod you want to use. The mod provides a collection of small tweaks to improve the inventory handling.
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